The Observability team owns the entire stack of Telemetry, Distributed Tracing, and Logs, including instrumentation libraries, data processing pipelines, data storage, and the visualization UI. We provide the vital signs for our software components that subtend to our platform. We believe in user-centric strategy, and we are focused on making an impact for all the teams we support. As a Principal / Senior Software Engineer in the Observability team.
You will:
- Work with our business partners to determine the vision and roadmap, and lead the project execution end-to-end.
- Take full ownership of existing observability infrastructures, making sure they are scalable, reliable and easy to use, and meanwhile improve the existing infrastructures with new features and functionality.
- Follow and expand our vision to put the Roblox community first and get things done.
- Take the long view to architect the next generation Observability Infrastructures that can smoothly handle tens of billions active metric streams, and PBs of log and tracing data everyday.
- Report to the Engineering Manager for Observability.
You have:
- 3+ years of working experience and experience in building, maintaining and evolving large scale distributed systems.
- Experience with components that are required to build modern, large-scale infrastructures. You own end-to-end availability and performance of critical services to reduce operational overhead.
- Experience picking up new technologies as the landscape evolves. Previous contributions to the Open Source Community is a big plus.
- Passion about mentoring junior engineers, with the ability to earn their respect and help them stretch themselves to build great software and level up their technical knowledge.
- A BS in Computer Science or equivalent experience; Masters degree or higher is a definite plus