As a software engineer on the Compute Cell Lifecycle team you will create, support, and evolve the infrastructure at Roblox as we build out Roblox's private cloud. The Cell Lifecycle's mission is to create and manage a sustainable and reliable compute primitive across all backend environments (all on-prem and public cloud data centers) to all Roblox engineers. Come help us create, support, and evolve the infrastructure that manages the millions of containers that serve hundreds of millions of requests per second that power Roblox where you will have the opportunity to create long lasting impact on the entire company.
You will:
- Build and evolve a cell primitive for Roblox that runs the backends for the vast majority of Roblox’s compute workload.
- Work closely with other teams in Compute and across the company to develop new features, support for new workloads, and define the right cross-system APIs as we expand the footprint of ‘cells’.
- Safely and reliably manage a critical at-scale system.
You have:
- 3+ years of experience
- Experience working in the Kubernetes ecosystem. Prior experience building Kubernetes operators or building/running Kubernetes distributions preferred.
- Strong proficiency in Go or other well structured programming languages.
- Enjoy working on critical, large-scale, cross-platform, multi-tenant distributed systems.
- Prefer building systems automation over operational and repetitive tasks.
- An appreciation for working on observability and reliability to build long term sustainable systems
This role has an in office requirement at least 3x per week.